πŸ”₯ Best Thief build for levelling? (PvE mainly) - Guild Wars 2 Message Board for PC - GameFAQs

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Chinkeeyong gave this build 3 stars β€’ September Core Thief is a huge DPS loss as already mentioned in the guide, but its DPS isn't completely rubbish either​, and it still Lost Ark builds and skill tree.


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For Guild Wars 2 on the PC, a GameFAQs message board topic titled "Best Thief build for levelling? (PvE mainly)".


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Chinkeeyong gave this build 3 stars β€’ September Core Thief is a huge DPS loss as already mentioned in the guide, but its DPS isn't completely rubbish either​, and it still Lost Ark builds and skill tree.


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Thieves Guild Elite : For really tough fights, have two more fellow thieves help out for 30s. Ambush Trap 2. Above is the core of the build. Round up a bunch of mobs. Victims also can't turn. Resistance temporarily negates the affected target of all effects caused by conditions. Feline Grace. Control Break Stun. Stun break is an effect which can break control effects on a character. Stacks in duration. Knocked down foes fall to the ground. Summary This is an uncomplicated thief leveling build primarily intended for new players who may be confused about how best to level a thief. Infiltrator Signet : increased Initiative regen, useful for more Death Blossom spam. Ambush Utility : For tough fights, get help from a fellow thief for 20s. Keen Observer. Deals damage every second; deals additional damage if moving; stacks intensity. Healing: 3, Vigor: 10 s. Exposed Weakness. Boons Aegis. The less health your target has, the more damage you cause. Dodge through mobs for more Caltrops till out of Endurance 6. Increasing Endurance regen for more Dodging and hence more Caltrops and more Evades. It is also placed on rallied players for one second. Prevents healing. Can only trigger once every 20 seconds per target. Round up a group of mobs, pull into Ambush Trap 3. Sigil of Earth : If you can't find Condition damage gear, then Precision is your next best damage stat, for Sigil of Earth procs. Serpent's Touch. Fluid Strikes. Caltrops 1 Duration: 10 Bleeding: 3 s damage Crippled: 10 s Radius: Ambush Set a trap that, when triggered, calls in a thief that attacks nearby foes for twenty seconds. The following is just one suggestion:. Kill them with condition spam Poison, Bleed. Expeditious Dodger. Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared. Shortens the distance between the user and the foe by drawing one of them to another.{/INSERTKEYS}{/PARAGRAPH} Death Blossom D 3 : Applies stacks of Bleed , longest duration 10s available 3. Prevents the target from taking damage or receiving conditions. After this point all traits are optional, player preference. Damage 2x : Range: Wild Strike. This effect is exclusive to the guardian profession through the Virtue of Resolve. Meld with Shadows. Immobilized is a condition which prevents movement and dodging. Interrupts and causes the foe to be unable to move or use skills for a short duration. Each hit causes bleeding. First Strikes. Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill. Slow is a condition that reduces the activation time of skills and abilities. Inflicts X damage per second. Conditions Agony. Does X damage to an opponent each time they hit you. Vigorous Recovery. Cures immobilized, chilled, and crippled. It's typically seen as a mechanic to offset a beneficial effect such as quickness. Regenerates health. Continue swapping between Death Blossom and Dodge till dead. Triggered thief duration: Create a pulsing refuge at the target area that heals allies and cloaks them in stealth. Frosty Armor. Deadly Arts. Shadow Arts. SB Autoattack hits 4 mobs 7. Choking Gas SB 4 on mobs 5. Critical Strikes. Intothemists doesn't show low level gear you'll pick up while leveling, so the above gear is all level 80 stuff you can't get till It's just used here as an example of the stats you want to try to find as you level - Condition Damage , Toughness , and Vitality. Adept Master Grandmaster. Apply weakness to targets for 4 seconds whenever you poison them. Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs. Shadow Refuge : useful if you get overwhelmed, and need to hide, heal, and run away. This effect is exclusive to the guardian profession. Death Blossom till out of Initiative 5. Damage: Stealth: 3 s x3 Vulnerability: 5 s Range: Withdraw Roll backward while healing and evade attacks. Hidden Assassin. Do an evasive attack over your opponent, striking nearby enemies three times. Caltrops Utility skill on mobs 4. Dual wield. Causes every fifth attack to apply burning. Shadow Step : Another skill useful for running away. Damage: Endurance gain: 10 Range: Damage: Poison: 4 s damage Range: Leap and strike your foe. It typically seen as a mechanic to offset a beneficial effect such as quickness. Quickening Zephyr. Damage: Knockdown: 2s Range: Double Strike. Interrupts and prevents the target from using skills for a period of time. {PARAGRAPH}{INSERTKEYS}This is an uncomplicated thief leveling build primarily intended for new players who may be confused about how best to level a thief. Avoid damage with continuous Death Blossom Dagger 3 and Dodging both of which are evasion abilities. Lead Attacks. Feel free to swap in Signet of Malice for the Healing Utility, it's really strong with this build too. Teleport anywhere range, then Infiltrator's Arrow away till out of combat. Last Refuge. Lotus Poison.